hololive DEV_IS ReGLOSS Mini-Live “Sakura Mirage” Adopts Unreal Engine 5

On March 30 (PST), COVER Corporation adopted Unreal Engine 5 for ReGLOSS Mini Live “Sakura Mirage," VTuber agency hololive Production (ホロライブプロダクション)’s Japanese group “hololive DEV_IS".

ReGLOSS MINi LIVE “Sakura Mirage”
© 2016 COVER Corp.

On November 1, 2024, the company launched a virtual live development project utilizing the Unreal Engine, a game engine developed by Epic Games. The company announced that it would develop realistic lighting effects and immersive cutscenes using the engine, which features high graphic performance, and work on real-time visual expressions that synchronize with the talent.

This mini live featured four ReGLOSS talents (Otonose Kanade (音乃瀬奏), Ichijou Ririka (一条莉々華), Juufuutei Raden (儒烏風亭らでん), and Todoroki Hajime (轟はじめ)), excluding Hiodoshi Ao (火威青), who is on hiatus. The performance includes new attempts that have not been seen before, such as a helicopter descent, weather changes, and high image quality, and is expected to be applied to future technological improvements and the company’s lives.

Japanese